I Read Dog
Understanding dogs through their body language
The I READ DOG project collaborated with four professional dog trainers aims to provide a learning solution to facilitate dog owners better understand their dog. The team from NYU Educational Communication and Technology department provided an immersive e-learning curriculum and developed an educational simulation game prototype.
My Role
Project Manager
Design Lead
Skills
Instructional Design
UX/UI Design
Prototyping
Usability Testing
Tools
Articulate 360
Figma
Miro
Duration
5 Month
Background
n 2022, 70% of U.S. households report owning at least one pet. This equates to 90.5 million households nationwide. Of those 90.5 million people, 69 million own at least one dog.
A new study from Center for Canine Behavior Studies found that 85% of 4,114 dogs had behavioral problems. The pet training services industry in the United States is expected to grow at a CAGR of 6% during 2020 to 2026, Training is an essential part of owning a dog, and strengthens the human-animal bond.
Problem Scenario
E-commerce in the pet industry is booming, while the demand for the dog training industry has increased as more people have dogs during the covid.
Learning about dog training online is starting to become a new solution, with more and more dog owners and dog trainers are getting involved.
“In fact, many dogs have already used body language to alert people before the behavioral problems happens, but sometimes the owner didn't notice that”
Sara Miles(SME)
"How might we help dog owners better understand their dog's needs and emotions?"
Motivating owners to learn about dog training knowledge
Lower the dog training knowledge barriers, All levels of dog owners can learn
Using gamification to help owners learn
Design and Development
we are aiming to help learners become a proficient in dog body language
Learner Procedural Workflow
Design Implications
We should consider our priority decisions of tasks about how to teach step by step.
Most learners prefer to learn dog body language through videos and interactive media
We need to minimize the cognitive load to ensure our contents match our goals.
Design Concept: Learning Path
Implementation and Evaluation
Tutorial Design
We use Rise 360 as the tool to build our learning tutorial (first version), which allows us to create beautiful, fully-responsive courses in a short time. The tutorial includes different kinds of media and exercises to give learner an immersive and engaging learning experience.
01. Videos to give examples
We use videos to give examples of dog's body language and context. Videos can enable learners to recognize naturally occurring phenomena and analyze a situation.
02 interactive widgets to reinforce comprehension
We use interactive widgets such as scenario and process to further explain concepts and have learners apply what they've learned to real-life situations. Interactive widgets can:
be carefully scrutinized and constantly checked
enable the linear sequencing of information
provide concrete examples of abstractions
ask for participation from learners and bring social cues
create emotional context
03 knowledge check
We use knowledge checks such as sorting, flashcards, and sequencing to test learners' knowledge.
Knowledge check can create friction to have learners better remember and also have them aware of their own knowledge gap.
Game Design
Game-Based Learning
Player will adopt a dog in the "dog city" and player will finish different kinds of tasks with their dog to enhance the relationship and build connections.
Knowledge Check
During the game, players will have many opportunities to check their knowledge of dog body language, and when players make a wrong choice, a tutorial will be automatically recommended for the corresponding learning content.
Scenario-Based Game
Game-based Learning: Apply what they learn to the real-life scenario
Guiding players to make the right observation and identification steps
Help players identify their misunderstandings
Design Achievement
Compared to traditional offline dog training classes, I Read Dog explores a more flexible and engaging approach to education by introducing a holistic observation approach to our project through the playful e-learning curriculum and the simulation game. This product is applicable to learners of all levels and we want to provide a different perspective to help dog owners better understand their dogs, including dog's behavior and physical condition.